Welcome to Michael Harney's online 3D Portfolio.
Date: July 2007
Client: N/A
Project name: Crimson Dragon (First draft)
Contribution: All aspects including Modeling, design, and texture.

Description: Originally started in 2005 in an effort to rebuild my portfolio, it, along with my other 3D work was abandoned due to time constraints until recently.
Date: June 2004
Client: N/A
Project name: Human (Former work in progress abandoned after data-loss)
Contribution: All aspects including Modeling and texture.

More about the Human Model
Date: May 2004
Client: N/A
Project name: Korn Inspired Rabbit (Former work in progress abandoned after data-loss)
Contribution: Modeling.

More about the Rabbit Model
Date: Jan 2003
Client: N/A
Project name: The Dragon
Contribution: All aspects including Modeling and texture.

More about the Dragon Model
Date: Dec. 2002
Client: N/A
Project name: Jenner the Rat in Hamlet
Contribution: All aspects including modeling, morph maps, weight maps, character rigging, animating, lighting, texturing, and rendering.

More about Jenner and the animation
Date: March 2002
Client: N/A
Project name: Dolphin Haven
Contribution: All aspects including modeling, lighting, texturing, and rendering.

More about the Dolphin Model
Date: October 2001
Client: N/A
Project name: Hollow Dog
Contribution: All aspects including modeling, character rigging, animating, lighting, texturing, hypervoxels, and rendering.

More about the Hollow Dog Model (includes a short animation)
Date: June 2001
Client: Argos Europa
Project name: Gatekeeper
Contribution: All aspects including modeling, lighting, texturing, and rendering.

Date: June 2001
Client: Argos Europa
Project name: Gatekeeper
Contribution: All aspects including modeling, lighting, texturing, and rendering.

Date: May 2001
Client: Argos Europa
Project name: Rudolph Plaza
Contribution: Modeling (except for palm tree taken from stock object collection), lighting, texturing, and rendering.

Date: Spring 2000
Client: Argos Europa
Project name: Gytronics
Contribution: Modeling, lighting, texturing, and rendering.
